﻿using System;
using UnityEngine;

namespace Framework
{

    [Serializable]
    public sealed class UIGroupInfo
    {
        [SerializeField] private string m_Name = null;

        [SerializeField] private int m_Depth = 0;

        // [SerializeField] private float  m_ExpireTime = 60f;
        public string Name
        {
            get { return m_Name; }
        }

        public int Depth
        {
            get { return m_Depth; }
        }



    }

}